#include "ReliabilityLayer.h"
#include "RakPeerInterface.h"
#include "RPCNode.h"
#include "RSACrypt.h"
#include "BitStream.h"
#include "SingleProducerConsumer.h"
#include "RPCMap.h"
#include "SimpleMutex.h"
#include "OrderedList.h"
#include "Export.h"
Classes | |
class | RakPeer |
Defines the functions used by a game server. More... | |
struct | RakPeer::PingAndClockDifferential |
struct | RakPeer::RemoteSystemStruct |
struct | RakPeer::PlayerIDAndIndex |
struct | RakPeer::MemoryBlock |
Automatic Variable Synchronization Mechanism automatic variable synchronization takes a primary and secondary identifier The unique primary identifier is the index into the automaticVariableSynchronizationList The unique secondary identifier (UNASSIGNED_OBJECT_ID for none) is in an unsorted list of memory blocks. More... | |
struct | RakPeer::BanStruct |
struct | RakPeer::RequestedConnectionStruct |
struct | RakPeer::BufferedCommandStruct |
This file is part of RakNet Copyright 2003 Kevin Jenkins.
Usage of RakNet is subject to the appropriate license agreement. Creative Commons Licensees are subject to the license found at http://creativecommons.org/licenses/by-nc/2.5/ Single application licensees are subject to the license found at http://www.rakkarsoft.com/SingleApplicationLicense.html Custom license users are subject to the terms therein. GPL license users are subject to the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.