DataReplicator.h File Reference

This class, based on the plugin system, is designed to automatically create and destroy your objects, transmit object scope, and synchronize memory. More...

#include "BitStream.h"
#include "NetworkTypes.h"
#include "OrderedList.h"
#include "PluginInterface.h"
#include "PacketPriority.h"
#include "NetworkIDGenerator.h"
#include "ArrayList.h"
#include "RakNetQueue.h"

Classes

class  DataReplicator
 This class, based on the plugin system, is designed to automatically create and destroy your objects, transmit object scope, and synchronize memory. More...
struct  DataReplicator::BaseData
struct  DataReplicator::BaseMemoryData
struct  DataReplicator::BaseObjectData
struct  DataReplicator::ExtendedData
struct  DataReplicator::ExtendedMemoryData
struct  DataReplicator::ExtendedObjectData
struct  DataReplicator::ParticipantStruct
class  ReplicatedObject
 This class provides an interface so RakNet can do object initial serializations and notifications of scope changes. More...

Defines

#define STR_TO_INDEX_MAP_MAX   (strToIndexMapType)(strToIndexMapType(0)-1)
#define LOCAL_CREATION_REQUEST_TABLE_SIZE   64
 Maximum number of objects you can have waiting for creation requests at once.

Typedefs

typedef unsigned short strToIndexMapType

Enumerations

enum  ObjectReplicationPushResult { OBJECT_REPLICATION_OK, OBJECT_REPLICATION_PUSH_LATER, OBJECT_REPLICATION_NEVER_PUSH }
 The result you result from a replication push callback for both the sender and the receiver. More...


Detailed Description

This class, based on the plugin system, is designed to automatically create and destroy your objects, transmit object scope, and synchronize memory.

This file is part of RakNet Copyright 2003 Kevin Jenkins.

Usage of Raknet is subject to the appropriate licence agreement. "Shareware" Licensees with Rakkarsoft LLC are subject to the shareware license found at http://www.rakkarsoft.com/shareWareLicense.html "Commercial" Licensees are subject to the commercial license found at http://www.rakkarsoft.com/sourceCodeLicense.html Custom license users are subject to the terms therein. All other users are subject to the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.


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