File List

Here is a list of all documented files with brief descriptions:
c:/RakNet/DependentExtensions/RakVoice.hVoice compression and transmission interface
c:/RakNet/DependentExtensions/Autopatcher/AutopatcherClient.hClient plugin for the autopatcher
c:/RakNet/DependentExtensions/Autopatcher/AutopatcherServer.hThe server plugin for the autopatcher. Must be running for the client to get patches
c:/RakNet/DependentExtensions/Autopatcher/AutopatcherMySQLRepository/AutopatcherMySQLRepository.hAn implementation of the AutopatcherRepositoryInterface to use MySQL to store the relevant data
c:/RakNet/DependentExtensions/Autopatcher/AutopatcherPostgreRepository/AutopatcherPostgreRepository.hAn implementation of the AutopatcherRepositoryInterface to use PostgreSQL to store the relevant data
c:/RakNet/DependentExtensions/Lobby2/Rooms/RoomsPlugin.hAdds networking to AllGamesRoomsContainer. Lets you create, join, search, and destroy matchmaking rooms for players
c:/RakNet/DependentExtensions/RPC3/RPC3.hAutomatically serializing and deserializing RPC system. Third generation of RPC
c:/RakNet/DependentExtensions/SQLite3Plugin/SQLite3ClientPlugin.hContains code to call sqlite3_exec over a network that does not support shared file handles
c:/RakNet/DependentExtensions/SQLite3Plugin/SQLite3ServerPlugin.hContains code to call sqlite3_exec over a network that does not support shared file handles
c:/RakNet/Source/AsynchronousFileIO.h[Internal] deprecated, used for windows back when I supported IO completion ports
c:/RakNet/Source/AutopatcherRepositoryInterface.hAn interface used by AutopatcherServer to get the data necessary to run an autopatcher
c:/RakNet/Source/AutoRPC.hAutomatically serializing and deserializing RPC system. More advanced RPC, but possibly not cross-platform
c:/RakNet/Source/BitStream.hThis class allows you to write and read native types as a string of bits
c:/RakNet/Source/BitStream_NoTemplate.hThis class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well
c:/RakNet/Source/ClientContextStruct.h[Internal] deprecated, back from when I supported IO Completion ports
c:/RakNet/Source/CommandParserInterface.hContains CommandParserInterface , from which you derive custom command parsers
c:/RakNet/Source/ConnectionGraph.hConnection graph plugin. This maintains a graph of connections for the entire network, so every peer knows about every other peer
c:/RakNet/Source/ConnectionGraph2.hConnection graph plugin, version 2. Tells new systems about existing and new connections
c:/RakNet/Source/ConsoleServer.hContains ConsoleServer , used to plugin to your game to accept remote console-based connections
c:/RakNet/Source/DataBlockEncryptor.h
c:/RakNet/Source/DataCompressor.hDataCompressor does compression on a block of data
c:/RakNet/Source/DirectoryDeltaTransfer.hSimple class to send changes between directories
c:/RakNet/Source/DS_BinarySearchTree.h
c:/RakNet/Source/DS_BPlusTree.h
c:/RakNet/Source/DS_BytePool.h
c:/RakNet/Source/DS_ByteQueue.h
c:/RakNet/Source/DS_Heap.h
c:/RakNet/Source/DS_HuffmanEncodingTree.h[Internal] Generates a huffman encoding tree, used for string and global compression
c:/RakNet/Source/DS_HuffmanEncodingTreeFactory.h
c:/RakNet/Source/DS_HuffmanEncodingTreeNode.h[Internal] A single node in the Huffman Encoding Tree
c:/RakNet/Source/DS_LinkedList.h
c:/RakNet/Source/DS_List.h
c:/RakNet/Source/DS_Map.h
c:/RakNet/Source/DS_MemoryPool.h
c:/RakNet/Source/DS_Multilist.h
c:/RakNet/Source/DS_OrderedChannelHeap.h
c:/RakNet/Source/DS_OrderedList.h
c:/RakNet/Source/DS_Queue.h
c:/RakNet/Source/DS_QueueLinkedList.h
c:/RakNet/Source/DS_RangeList.h
c:/RakNet/Source/DS_Table.h
c:/RakNet/Source/DS_ThreadsafeAllocatingQueue.h
c:/RakNet/Source/DS_Tree.h
c:/RakNet/Source/DS_WeightedGraph.h
c:/RakNet/Source/EmailSender.hRudimentary class to send email from code. Don't expect anything fancy
c:/RakNet/Source/EpochTimeToString.h
c:/RakNet/Source/ExtendedOverlappedPool.h[deprecated] This was used for IO completion ports
c:/RakNet/Source/FileList.h
c:/RakNet/Source/FileListNodeContext.h
c:/RakNet/Source/FileListTransfer.hA plugin to provide a simple way to compress and incrementally send the files in the FileList structure
c:/RakNet/Source/FileListTransferCBInterface.h
c:/RakNet/Source/FileOperations.h
c:/RakNet/Source/FormatString.h
c:/RakNet/Source/FullyConnectedMesh.hFully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about
c:/RakNet/Source/FullyConnectedMesh2.hFully connected mesh plugin, revision 2
c:/RakNet/Source/FunctionThread.hA set of classes to make it easier to perform asynchronous function processing
c:/RakNet/Source/Gen_RPC8.h
c:/RakNet/Source/GetTime.hReturns the value from QueryPerformanceCounter. This is the function RakNet uses to represent time
c:/RakNet/Source/HTTPConnection.hContains HTTPConnection, used to communicate with web servers
c:/RakNet/Source/InternalPacket.h[Internal] A class which stores a user message, and all information associated with sending and receiving that message
c:/RakNet/Source/LightweightDatabaseClient.hContains the client interface to the simple database included with RakNet, useful for a server browser or a lobby server
c:/RakNet/Source/LightweightDatabaseServer.hA simple flat database included with RakNet, useful for a server browser or a lobby server
c:/RakNet/Source/LogCommandParser.hContains LogCommandParser , Used to send logs to connected consoles
c:/RakNet/Source/MessageFilter.hMessage filter plugin. Assigns systems to FilterSets. Each FilterSet limits what messages are allowed. This is a security related plugin
c:/RakNet/Source/MessageIdentifiers.hAll the message identifiers used by RakNet. Message identifiers comprise the first byte of any message
c:/RakNet/Source/MTUSize.h[Internal] Defines the default maximum transfer unit
c:/RakNet/Source/NatPunchthroughClient.hContains the NAT-punchthrough plugin for the client
c:/RakNet/Source/NatPunchthroughServer.hContains the NAT-punchthrough plugin for the server
c:/RakNet/Source/NatTypeDetectionClient.hContains the NAT-type detection code for the client
c:/RakNet/Source/NatTypeDetectionServer.hContains the NAT-type detection code for the server
c:/RakNet/Source/NetworkIDManager.h
c:/RakNet/Source/NetworkIDObject.hA class you can derive from to make it easier to represent every networked object with an integer. This way you can refer to objects over the network
c:/RakNet/Source/PacketConsoleLogger.hThis will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet
c:/RakNet/Source/PacketFileLogger.hThis will write all incoming and outgoing network messages to a file
c:/RakNet/Source/PacketizedTCP.hA simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet
c:/RakNet/Source/PacketLogger.hThis will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs
c:/RakNet/Source/PacketOutputWindowLogger.hThis will write all incoming and outgoing network messages to a file
c:/RakNet/Source/PacketPriority.hThis file contains enumerations for packet priority and reliability enumerations
c:/RakNet/Source/PluginInterface.hRakNet's plugin functionality system. You can derive from this to create your own plugins
c:/RakNet/Source/PluginInterface2.hRakNet's plugin functionality system, version 2. You can derive from this to create your own plugins
c:/RakNet/Source/RakMemoryOverride.hIf _USE_RAK_MEMORY_OVERRIDE is defined, memory allocations go through rakMalloc, rakRealloc, and rakFree
c:/RakNet/Source/RakNetCommandParser.hContains RakNetCommandParser , used to send commands to an instance of RakPeer
c:/RakNet/Source/RakNetStatistics.hA structure that holds all statistical data returned by RakNet
c:/RakNet/Source/RakNetTransport.hContains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection
c:/RakNet/Source/RakNetTransport2.hContains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection
c:/RakNet/Source/RakNetTypes.hTypes used by RakNet, most of which involve user code
c:/RakNet/Source/RakNetworkFactory.hFactory class for RakNet objects
c:/RakNet/Source/RakPeer.hDeclares RakPeer class
c:/RakNet/Source/RakPeerInterface.hAn interface for RakPeer. Simply contains all user functions as pure virtuals
c:/RakNet/Source/Rand.h[Internal] Random number generator
c:/RakNet/Source/ReadyEvent.hReady event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready
c:/RakNet/Source/RefCountedObj.hReference counted object. Very simple class for quick and dirty uses
c:/RakNet/Source/ReliabilityLayer.h[Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence
c:/RakNet/Source/Replica.hContains interface Replica used by the ReplicaManager
c:/RakNet/Source/ReplicaEnums.hContains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap
c:/RakNet/Source/ReplicaManager.hContains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier
c:/RakNet/Source/ReplicaManager2.hContains the second iteration of the ReplicaManager class. This system automatically creates and destroys objects, downloads the world to new players, manages players, and automatically serializes as needed
c:/RakNet/Source/ReplicaManager3.hContains the third iteration of the ReplicaManager class
c:/RakNet/Source/Rijndael.h[Internal] AES encoding / decoding rijndael-alg-fst.h v2.0 August '99 Optimised ANSI C code taken from the 'aescrypt' project: www.sf.net/projects/aescrypt See LICENSE-EST for the license applicable to this file
c:/RakNet/Source/Router.hRouter plugin. Allows you to send to systems you are not directly connected to, and to route those messages
c:/RakNet/Source/RPCMap.h[Internal] A container class for a list of RPCNodes
c:/RakNet/Source/RPCNode.h[Internal] Holds information related to a RPC
c:/RakNet/Source/SimpleMutex.h[Internal] Encapsulates a mutex
c:/RakNet/Source/SingleProducerConsumer.h[Internal] Passes queued data between threads using a circular buffer with read and write pointers
c:/RakNet/Source/SocketLayer.hSocketLayer class implementation
c:/RakNet/Source/StringCompressor.hCompresses/Decompresses ASCII strings and writes/reads them to BitStream class instances. You can use this to easily serialize and deserialize your own strings
c:/RakNet/Source/StringTable.hA simple class to encode and decode known strings based on a lookup table. Similar to the StringCompressor class
c:/RakNet/Source/SystemAddressList.hJust a class to hold a list of systems
c:/RakNet/Source/TCPInterface.hA simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet
c:/RakNet/Source/TelnetTransport.hContains TelnetTransport , used to supports the telnet transport protocol. Insecure
c:/RakNet/Source/ThreadsafePacketLogger.hDerivation of the packet logger to defer the call to WriteLog until the user thread
c:/RakNet/Source/TransportInterface.hContains TransportInterface from which you can derive custom transport providers for ConsoleServer
c:/RakNet/Source/UDPForwarder.hForwards UDP datagrams. Independent of RakNet's protocol
c:/RakNet/Source/UDPProxyClient.hA RakNet plugin performing networking to communicate with UDPProxyCoordinator. Ultimately used to tell UDPProxyServer to forward UDP packets
c:/RakNet/Source/UDPProxyCoordinator.hEssentially maintains a list of servers running UDPProxyServer, and some state management for UDPProxyClient to find a free server to forward datagrams
c:/RakNet/Source/UDPProxyServer.hA RakNet plugin performing networking to communicate with UDPProxyServer. It allows UDPProxyServer to control our instance of UDPForwarder

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