Author Topic: Three featues that raknet lacks  (Read 3613 times)

darkmoon84

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Three featues that raknet lacks
« on: April 16, 2009, 03:55:28 PM »
1. The pluging system needs a global packet interception. This could be usefull for simulating packet loss, out of order espefic games frames instead of a random simulation like Q0s emulator.


2. The Bitstream's method Read should return the data type instead of passing into the method's parameters.


3. The Bitstream's Write and Read method shoul let you especify how many BITS you want to write or read instead of letting raknet choose the defaultsize according the data tyepe.

« Last Edit: April 16, 2009, 03:58:43 PM by darkmoon84 »

Rak'kar

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Re: Three featues that raknet lacks
« Reply #1 on: April 16, 2009, 05:14:18 PM »
Thanks for the suggestions. The first two are not possible to implement. The last suggestion already is done. See WriteBits and ReadBits